# videoram - Amount of video memory on emulated SVGA. # as long as it contains one of the strings above.
# Full chipset name (like 'Tseng ET4000') will also work # svgachipset - Select one of the following supported SVGA chipsets: # timesynched - Do not emulate more cycles than possible. # cycledown Setting it lower than 100 will be a percentage. # cycleup - Amount of cycles to increase/decrease with keycombo. # The default setting (auto) switches to max if appropriate. # You can also let DOSBox guess the correct value by setting it to max. # Setting this value too high results in sound dropouts and lags.
# cycles - Amount of instructions DOSBox tries to emulate each millisecond. # auto switches from normal to dynamic if appropriate. # core - CPU Core used in emulation: normal,simple,dynamic,auto. # vsyncrate - Vsync rate used if vsync is enabled. # vsyncmode - Synchronize vsync timing to the host display. # even if the result might not be desired. # If forced is appended (like scaler=hq2x forced), the scaler will be used # 2xsai,super2xsai,supereagle,advinterp2x,advinterp3x, # Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x, # scaler - Scaler used to enlarge/enhance low resolution modes. # aspect - Do aspect correction, if your output method doesn't support scaling this can slow things down!. # frameskip - How many frames DOSBox skips before drawing one. # captures - Directory where things like wave,midi,screenshot get captured. # machine - The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga,ega,demovga. # memsize - Amount of memory DOSBox has in megabytes. # language - Select another language file. # usescancodes - Avoid usage of symkeys, might not work on all operating systems. fx file that is available in the Shaders subdirectory). # none,point.fx,bilinear.fx,scale2x.fx,2xsai.fx. # pixelshader - Pixelshader program to use for resizing (works with output=direct3d only): # mapperfile - File used to load/save the key/event mappings from. # Second entry behind the comma is for when dosbox is not focused/minimized. # priority - Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed). # waitonerror - Wait before closing the console if dosbox has an error. # autolock - Mouse will automatically lock, if you click on the screen. # output - What to use for output: surface,overlay,opengl,openglnb,openglhq,ddraw,direct3d. # windowresolution - Scale the window to this size IF the output device supports hardware scaling. # fullresolution - What resolution to use for fullscreen: original or fixed size (e.g. # fulldouble - Use double buffering in fullscreen. # fullscreen - Start dosbox directly in fullscreen. # They are used to (briefly) document the effect of each option. # Lines starting with a # are commentlines. # This is the configurationfile for DOSBox 0.72.
Para no tener que hacer nada cada vez que queramos jugar, os paso 2 ficheros.Įn la carpeta dentro de dosbox creamos los siguientes ficherosġ.-ejecutarLBA2.bat (nota, este fichero es el que ejecutará lba2 de manera offĢ.nf (Este fichero contiene la configuracion de dosbox y los comantos que vamos a ejecutar) Hay varios formatos para convertir, elegí el cloneDriver Virtual que es CCD.Ĭuando termina la conversion tendremos 3 ficheros: d, LBA2.img y LBA2.subģ.-Montamos la unidad virtual con cloneDriver Virtual eligiendo dĤ.-Ejecutamos dosbox, montamos la unidad de cdrom siguiendo los pasos anteriores. cue, sin resultados.Ģ.-Tiene una opcion que es make o convert: donde nos sale una ventana con dos opciones Me bajé algun otro programa que reconociese el. Digamos que necesitamos montar la imagen bin-cue, si quieremos que el juego funcione. El problema es que virtual drive clone, no reconoce el formato cue, pero si el formato bin. 2.- por que el programa que estamos usando para crear una unidad virtual y la misma imagen, no son del todo complatibles.Įn mi caso uso virtual drive clone, y la imagen que hice hace tiempo está compuesta por dos ficheros lba2.bin y lba2.cue.